Fencing 101
FAQ’s & Breakdown for Parents & Athletes
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Fencing is a modern Olympic sport based on classical sword fighting. It’s a fast-paced, strategic competition requiring athleticism, timing, and mental focus. Matches are contested using one of three weapons: Foil, Épée, or Sabre.
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Physical Fitness: Improves speed, coordination, agility, and endurance
Mental Skills: Sharpens focus, decision-making, and strategic thinking
Character Building: Teaches discipline, respect, resilience, and sportsmanship
Inclusivity: Suitable for all ages and body types; adaptive fencing also available
College Opportunities: Many universities offer fencing scholarships or competitive programs
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Foil
Target Area: Torso only (not arms, neck, or head)
Touch Type: Tip of blade only
Right-of-Way: Yes
Special Gear: Metallic vest (lame), conductive bib on mask (national level and above)
Épée
Target Area: Entire body
Touch Type: Tip of blade only
Right-of-Way: No (simultaneous touches can score)
Special Gear: No lame required
Sabre
Target Area: Above the waist (torso, arms, head)
Touch Type: Edge or tip (slashing and thrusting)
Right-of-Way: Yes
Special Gear: Metallic jacket (lame), conductive mask, mask cord
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Clothing: Fencing jacket, underarm protector, glove, pants, knee-high socks
Weapon-specific Gear: Mask, lame (foil/sabre), body cord, and mask cord (sabre)
Optional: Chest protector (mandatory for females), fencing bag
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FIE-approved blades (made of Maraging steel) are stronger and last longer.
Required: For international competitions
Optional: For local and national U.S. events, though often preferred by advanced fencers
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Tournaments are divided by age group, rating, and weapon
Local competitions are open to all skill levels
Regional, national, and international events are available for advancing athletes
Fencers compete in pools followed by direct elimination rounds
Results can earn athletes a USA Fencing classification (rating)
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Fencing is an electric sport. When a fencer lands a valid touch:
A light flashes on the scoring machine (green or red)
Foil & Sabre: Right-of-way rules determine who gets the point if both lights flash
Épée: Both can score if hits land within 40 milliseconds
Match Format:
Pool Rounds: 5 touches or 3 minutes
Direct Elimination (DE): 15 touches, up to 3 periods of 3 minutes
Fencers wear electronic gear connected to a scoring machine